António Damásio António Rosa Damásio, GOSE is a Portuguese behavioral neurologist and neuroscientist living and working in the United States. He is David Dornsife Professor of Neuroscience at the University of Southern California, where he heads USC's Brain and Creativity Institute. Prior to taking up his posts at USC, in 2005, Damásio was M.W. Van Allen Phineas Gage Phineas P. Gage [n 2] was an American railroad construction foreman now remembered for his incredible survival of an accident in which a large iron rod was driven completely through his head, destroying much of his brain's left frontal lobe, and for that injury's reported effects on his personality and behavior—effects so profound that friends Norman Geschwind Norman Geschwind can be considered the father of modern behavioral neurology in America. He was mentor to the cadre of behavioral neurologists who would shape the subspecialty for the 20th and early 21st centuries Elkhonon Goldberg Elkhonon Goldberg is a neuropsychologist and cognitive neuroscientist known for his work in hemispheric specialization and the "novelty-routinization" theory Patricia Goldman Rakic Patricia Goldman-Rakic (born Patricia Shoer) (April 22, 1937 – July 31, 2003) was an American neuroscientist/neurobiologist known for her pioneering study of the frontal lobe and her work on the cellular basis of working memory Pasko Rakic Pasko Rakic is a neuroscientist at Yale University. Rakic has been elected to the National Academy of Sciences USA, the American Academy of Arts and Sciences, and the Presidency of the Society for Neuroscience. He was a co-recipient, with Thomas Jessell and Sten Grillner, of the inaugural Kavli Prize for Neuroscience in 2008.. He is also a foreign Donald O. Hebb Donald Olding Hebb was a Canadian psychologist who was influential in the area of neuropsychology, where he sought to understand how the function of neurons contributed to psychological processes such as learning. He has been described as the father of neuropsychology and neural networks Kenneth Heilman He attended the University of Virginia and graduated from the University of Virginia School of Medicine in 1963 Edith Kaplan Edith Kaplan was a respected pioneer of neuropsychological tests who did most of her work at the Boston VA Hospital. Throughout her 50-year career in psychology, Dr. Edith Kaplan made invaluable contributions to the promotion of clinical neuropsychology as a specialty area in psychology. Her impact on our field is widespread, and encompasses many Muriel Lezak Muriel Deutsch Lezak is an American neuropsychologist best known for her book Neuropsychological Assessment, widely accepted as the standard in the field. She holds bachelor's and master's degrees from the University of Chicago, and earned a Ph.D. from the University of Portland in 1960 Benjamin Libet Benjamin Libet (April 12, 1916 - July 23, 2007) was a researcher in the physiology department of the University of California, San Francisco, and a pioneering scientist in the field of human consciousness. In 2003, he was the first recipient of the Virtual Nobel Prize in Psychology from the University of Klagenfurt, "for his pioneering Rodolfo Llinás Rodolfo R. Llinás is the Thomas and Suzanne Murphy Professor of Neuroscience and Chairman of the department of Physiology & Neuroscience at the NYU School of Medicine. He went to the Gimnasio Moderno school and received his MD from the Universidad Javeriana, Bogotá in 1959 and his PhD in 1965 from the Australian National University working Alexander Luria Alexander Romanovich Luria was a famous Soviet neuropsychologist and developmental psychologist. He was one of the founders of cultural-historical psychology and psychological activity theory Brenda Milner Brenda Milner, CC, GOQ, FRS has contributed extensively to the research literature on various topics in the field of clinical neuropsychology Karl H. Pribram Karl H. Pribram is a professor at Georgetown University , and an emeritus professor of psychology and psychiatry at Stanford University and Radford University. Board-certified as a neurosurgeon, Pribram did pioneering work on the definition of the limbic system, the relationship of the frontal cortex to the limbic system, the sensory-specific & Oliver Sacks Oliver Wolf Sacks, CBE , is a British neurologist residing in New York City. He is a professor of neurology and psychiatry at Columbia University, where he also holds the position of Columbia Artist. He previously spent many years on the clinical faculty of Yeshiva University's Albert Einstein College of Medicine Mark Rosenzweig Mark Richard Rosenzweig was an American research psychologist who found in animal studies on neuroplasticity that the brain continues developing anatomically, reshaping and repairing itself into adulthood based on life experiences, overturning the conventional wisdom that the brain reached full maturity in childhood Roger W. Sperry Roger Wolcott Sperry was a neuropsychologist, neurobiologist and Nobel laureate who, together with David Hunter Hubel and Torsten Nils Wiesel, won the 1981 Nobel Prize in Medicine for his work with split-brain research
H. M. Henry Gustav Molaison , better known as HM or H.M., was a memory-impaired patient who was widely studied from the late 1950s until his death. His case played a very important role in the development of theories that explain the link between brain function and memory, and in the development of cognitive neuropsychology, a branch of psychology that K. C. KC, also known as Patient K.C., is a famous patient in neuropsychology who was diagnosed with anterograde amnesia and temporally graded retrograde amnesia as the result of a motorcycle crash at the age of 30, in 1981. He has intact semantic memory but no episodic memory, caused by injury to his frontal lobe. He was the patient of famous memoryBenton Visual Retention Test The Benton Visual Retention Test is an individually administered test for ages 8-adult that measures visual perception and visual memory . It can also be used to help identify possible learning disabilities. The child is shown 10 designs, one at a time, and asked to reproduce each one as exactly as possible on plain paper from memory. The test is Clinical Dementia Rating The Clinical Dementia Rating or CDR is a numeric scale used to quantify the severity of symptoms of dementia Continuous Performance Task A Continuous Performance Task/Test, or CPT, is a psychological test which measures a person's sustained and selective attention and impulsivity. Sustained attention is the ability to maintain a consistent focus on some continuous activity or stimuli, and is associated with impulsivity. Selective attention is the ability to focus on relevant Glasgow Coma Scale Glasgow Coma Scale or GCS is a neurological scale that aims to give a reliable, objective way of recording the conscious state of a person for initial as well as subsequent assessment. A patient is assessed against the criteria of the scale, and the resulting points give a patient score between 3 and either 14 (original scale) or 15 (the more Hayling and Brixton tests The Hayling and Brixton tests are neuropsychological tests of executive function created by psychologists Paul W. Burgess and Tim Shallice Johari window A Johari window is a cognitive psychological tool created by Joseph Luft and Harry Ingham in 1955 in the United States, used to help people better understand their interpersonal communication and relationships. It is used primarily in self-help groups and corporate settings as a heuristic exercise Lexical decision task The lexical decision task is a procedure used in many psychology and psycholinguistics experiments. The basic procedure involves measuring how quickly people classify stimuli as words or nonwords. Although versions of the task had been used by researchers for a number of years, the term lexical decision task was coined by David E. Meyer and Roger Mini-mental state examination The mini-mental state examination or Folstein test is a brief 30-point questionnaire test that is used to screen for cognitive impairment. It is commonly used in medicine to screen for dementia. It is also used to estimate the severity of cognitive impairment at a given point in time and to follow the course of cognitive changes in an individual Stroop effect In psychology, the Stroop effect is a demonstration of the reaction time of a task. When the name of a color is printed in a color not denoted by the name (e.g., the word "red" printed in blue ink instead of red ink), naming the color of the word takes longer and is more prone to errors than when the color of the ink matches the name of Wechsler Adult Intelligence Scale The Wechsler Adult Intelligence Scale intelligence quotient (IQ) tests are the primary clinical instruments used to measure adult and adolescent intelligence. The original WAIS (Form I) was published in February 1955 by David Wechsler, as a revision of the Wechsler-Bellevue Intelligence Scale. The fourth edition of the test (WAIS-IV) was released
Wisconsin card sorting The Wisconsin Card Sorting Test is a neuropsychological test of "set-shifting", i.e. the ability to display flexibility in the face of changing schedules of reinforcement. The WCST was written by David A. Grant and Esta A. Berg. The Professional Manual for the WCST was written by Robert K. Heaton, Gordon J. Chelune, Jack L. Talley, GaryLearning is acquiring new knowledge Knowledge is defined by the Oxford English Dictionary as expertise, and skills acquired by a person through experience or education; the theoretical or practical understanding of a subject; (ii) what is known in a particular field or in total; facts and information; or (iii) awareness or familiarity gained by experience of a fact or situation, behaviors Behavior, or behaviour , refers to the actions of an organism or system, usually in relation to its environment, which includes the other organisms or systems around as well as the physical environment. It is the response of the organism or system to various stimuli or inputs, whether internal or external, conscious or subconscious, overt or, skills A skill is the learned capacity to carry out pre-determined results often with the minimum outlay of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of work, some general skills would include time management, teamwork and leadership, self motivation and others, whereas, values A personal and/or cultural value is an absolute or relative ethical value, the assumption of which can be the basis for ethical action. A value system is a set of consistent values and measures. A principle value is a foundation upon which other values and measures of integrity are based. Those values which are not physiologically determined and, preferences In psychology, preferences could be conceived of as an individual’s attitude towards a set of objects, typically reflected in an explicit decision-making process . Alternatively, one could interpret the term “preference” to mean evaluative judgment in the sense of liking or disliking an object (e.g., Scherer, 2005) which is the most typical or understanding Understanding is a psychological process related to an abstract or physical object, such as a person, situation, or message whereby one is able to think about it and use concepts to deal adequately with that object, and may involve synthesizing different types of information Information, in its most restricted technical sense, is an ordered sequence of symbols. As a concept, however, information has many meanings. Moreover, the concept of information is closely related to notions of constraint, communication, control, form, instruction, knowledge, meaning, mental stimulus, pattern, perception, and representation. The ability to learn is possessed by humans, animals and some machines Machine learning is a scientific discipline that is concerned with the design and development of algorithms that allow computers to evolve behaviors based on empirical data, such as from sensor data or databases. A learner can take advantage of examples to capture characteristics of interest of their unknown underlying probability distribution. Progress over time tends to follow learning curves The term learning curve refers to a graphical representation of the changing rate of learning for a given activity or tool. Typically, the increase in retention of information is sharpest after the initial attempts, and then gradually evens out, meaning that less and less new information is retained after each repetition.
Human learning may occur as part of education Education in the largest sense is any act or experience that has a formative effect on the mind, character or physical ability of an individual. In its technical sense, education is the process by which society deliberately transmits its accumulated knowledge, skills and values from one generation to another, personal development Personal development refers to individual self-development and the development of others. By extension, personal development may involve programs, tools and methods. At the level of individuals personal development includes goals, plans or actions oriented towards one or more of the following aims:, or training The term training refers to the acquisition of knowledge, skills, and competencies as a result of the teaching of vocational or practical skills and knowledge that relate to specific useful competencies. It forms the core of apprenticeships and provides the backbone of content at institutes of technology . In addition to the basic training. It may be goal-oriented To be goal-oriented is a concept that is included in the ontologies of systemics, cognitive science and engineering and may be aided by motivation Motivation is the activation or energization of goal-orientated behavior. Motivation is said to be intrinsic or extrinsic. The term is generally used for humans but, theoretically, it can also be used to describe the causes for animal behavior as well. This article refers to human motivation. According to various theories, motivation may be rooted. The study of how learning occurs is part of neuropsychology Neuropsychology is the basic scientific discipline that studies the structure and function of the brain related to specific psychological processes and overt behaviors. The term neuropsychology has been applied to lesion studies in humans and animals. It has also been applied to efforts to record electrical activity from individual cells in higher, educational psychology Educational psychology is the study of how humans learn in educational settings, the effectiveness of educational interventions, the psychology of teaching, and the social psychology of schools as organizations. Educational psychology is concerned with how students learn and develop, often focusing on subgroups such as gifted children and those, learning theory, and pedagogy.
Learning may occur as a result of habituation or classical conditioning, seen in many animal species, or as a result of more complex activities such as play, seen only in relatively intelligent animals[1][2]. Learning may occur consciously or without conscious awareness. There is evidence for human behavioral learning prenatally, in which habituation has been observed as early as 32 weeks into gestation, indicating that the central nervous system is sufficiently developed and primed for learning and memory to occur very early on in development.[3]
Play has been approached by several theorists as the first form of learning. Children play, experiment with the world, learn the rules, and learn to interact. Vygotsky agrees that play is pivotal for children's development, since they make meaning of their environment through play.
Types of learning
Simple non-associative learning
Habituation
Main article: HabituationIn psychology, habituation is an example of non-associative learning in which there is a progressive diminution of behavioral response probability with repetition stimulus. An animal first responds to a stimulus, but if it is neither rewarding nor harmful the animal reduces subsequent responses. One example of this can be seen in small song birds - if a stuffed owl (or similar predator) is put into the cage, the birds initially react to it as though it were a real predator. Soon the birds react less, showing habituation. If another stuffed owl is introduced (or the same one removed and re-introduced), the birds react to it again as though it were a predator, demonstrating that it is only a very specific stimulus that is habituated to (namely, one particular unmoving owl in one place). Habituation has been shown in essentially every species of animal, including the large protozoan Stentor Coeruleus.[4]
Sensitization
Main article: SensitizationSensitization is an example of non-associative learning in which the progressive amplification of a response follows repeated administrations of a stimulus (Bell et al., 1995). An everyday example of this mechanism is the repeated tonic stimulation of peripheral nerves that will occur if a person rubs his arm continuously. After a while, this stimulation will create a warm sensation that will eventually turn painful. The pain is the result of the progressively amplified synaptic response of the peripheral nerves warning the person that the stimulation is harmful. Sensitization is thought to underlie both adaptive as well as maladaptive learning processes in the organism.
Associative learning
Associative learning is the process by which an element is learned through association with a separate, pre-occurring element. It is also referred to as classical conditioning.
Operant conditioning
Main article: Operant conditioningOperant conditioning is the use of consequences to modify the occurrence and form of behavior. Operant conditioning is distinguished from Pavlovian conditioning in that operant conditioning deals with the modification of voluntary behavior. Discrimination learning is a major form of operant conditioning. One form of it is called Errorless learning.
Classical conditioning
Main article: Classical conditioningThe typical paradigm for classical conditioning involves repeatedly pairing an unconditioned stimulus (which unfailingly evokes a reflexive response) with another previously neutral stimulus (which does not normally evoke the response). Following conditioning, the response occurs both to the unconditioned stimulus and to the other, unrelated stimulus (now referred to as the "conditioned stimulus"). The response to the conditioned stimulus is termed a conditioned response. The classic example is Pavlov and his dogs. Meat powder naturally will make a dog salivate when it is put into a dog's mouth; salivating is a reflexive response to the meat powder. Meat powder is the unconditioned stimulus (US) and the salivation is the unconditioned response (UR). Then Pavlov rang a bell before presenting the meat powder. The first time Pavlov rang the bell, the neutral stimulus, the dogs did not salivate, but once he put the meat powder in their mouths they began to salivate. After numerous pairings of the bell, and then food the dogs learned that the bell was a signal that the food was about to come and began to salivate just when the bell was rang. Once this occurs the bell becomes the conditioned stimulus (CS) and the salivation to the bell is the conditioned response (CR).
Imprinting
Main article: Imprinting (psychology)Imprinting is the term used in psychology and ethology to describe any kind of phase-sensitive learning (learning occurring at a particular age or a particular life stage) that is rapid and apparently independent of the consequences of behavior. It was first used to describe situations in which an animal or person learns the characteristics of some stimulus, which is therefore said to be "imprinted" onto the subject.
Observational learning
Main article: Observational learningThe learning process most characteristic of humans is imitation; one's personal repetition of an observed behaviour, such as a dance. Humans can copy three types of information simultaneously: the demonstrator's goals, actions and environmental outcomes (results, see Emulation (observational learning)). Through copying these types of information, (most) infants will tune into their surrounding culture.
Play
Main article: Play (activity)Play generally describes behavior which has no particular end in itself, but improves performance in similar situations in the future. This is seen in a wide variety of vertebrates besides humans, but is mostly limited to mammals and birds. Cats are known to play with a ball of string when young, which gives them experience with catching prey. Besides inanimate objects, animals may play with other members of their own species or other animals, such as orcas playing with seals they have caught. Play involves a significant cost to animals, such as increased vulnerability to predators and the risk of injury and possibly infection. It also consumes energy, so there must be significant benefits associated with play for it to have evolved. Play is generally seen in younger animals, suggesting a link with learning. However, it may also have other benefits not associated directly with learning, for example improving physical fitness.
Enculturation
Enculturation is the process by which a person learns the requirements of their native culture by which he or she is surrounded, and acquires values and behaviours that are appropriate or necessary in that culture.[5] The influences which as part of this process limit, direct or shape the individual, whether deliberately or not, include parents, other adults, and peers.[5] If successful, enculturation results in competence in the language, values and rituals of the culture.[5] (compare acculturation, where a person is within a culture different to their normal culture, and learns the requirements of this different culture).
Multimedia learning
The learning where learner uses multimedia learning environments (Mayer 2001). This type of learning relies on dual-coding theory (Paivio 1971).
E-learning and augmented learning
Electronic learning or e-learning is a general term used to refer to Internet-based networked computer-enhanced learning. A specific and always more diffused e-learning is mobile learning (m-Learning), it uses different mobile telecommunication equipments, such as cellular phones.
When a learner interacts with the e-learning environment, it's called augmented learning. By adapting to the needs of individuals, the context-driven instruction can be dynamically tailored to the learner's natural environment. Augmented digital content may include text, images, video, audio (music and voice). By personalizing instruction, augmented learning has been shown to improve learning performance for a lifetime.[6]
Rote learning
Main article: Rote learningRote learning is a technique which avoids understanding the inner complexities and inferences of the subject that is being learned and instead focuses on memorizing the material so that it can be recalled by the learner exactly the way it was read or heard. The major practice involved in rote learning techniques is learning by repetition, based on the idea that one will be able to quickly recall the meaning of the material the more it is repeated. Rote learning is used in diverse areas, from mathematics to music to religion. Although it has been criticized by some schools of thought, rote learning is a necessity in many situations.
Informal learning
Main article: Informal learningInformal learning occurs through the experience of day-to-day situations (for example, one would learn to look ahead while walking because of the danger inherent in not paying attention to where one is going). It is learning from life, during a meal at table with parents, Play, exploring.
Formal learning
Main article: Education A depiction of the world's oldest continually operating university, the University of Bologna, ItalyFormal learning is learning that takes place within a teacher-student relationship, such as in a school system.
Nonformal learning
Main article: Nonformal learningNonformal learning is organized learning outside the formal learning system. For example: learning by coming together with people with similar interests and exchanging viewpoints, in clubs or in (international) youth organizations, workshops.
Non-formal learning and combined approaches
The educational system may use a combination of formal, informal, and non-formal learning methods. The UN and EU recognize these different forms of learning (cf. links below). In some schools students can get points that count in the formal-learning systems if they get work done in informal-learning circuits. They may be given time to assist international youth workshops and training courses, on the condition they prepare, contribute, share and can proof this offered valuable new insights, helped to acquire new skills, a place to get experience in organizing, teaching, etc.
In order to learn a skill, such as solving a Rubik's cube quickly, several factors come into play at once:
- Directions help one learn the patterns of solving a Rubik's cube
- Practicing the moves repeatedly and for extended time helps with "muscle memory" and therefore speed
- Thinking critically about moves helps find shortcuts, which in turn helps to speed up future attempts.
- The Rubik's cube's six colors help anchor solving it within the head.
- Occasionally revisiting the cube helps prevent negative learning or loss of skill.
Tangential learning
Tangential learning is the process by which some portion of people will self-educate if a topic is exposed to them in something that they already enjoy such as playing a musical instrument.
Dialogic learning
Main article: Dialogic learningDialogic learning is a type of learning based on dialogue.
Domains of learning
Benjamin Bloom has suggested three domains of learning:
- Cognitive - To recall, calculate, discuss, analyze, problem solve, etc.
- Psychomotor - To dance, swim, ski, dive, drive a car, ride a bike, etc.
- Affective - To like something or someone, love, appreciate, fear, hate, worship, etc.
These domains are not mutually exclusive. For example, in learning to play chess, the person will have to learn the rules of the game (cognitive domain); but he also has to learn how to set up the chess pieces on the chessboard and also how to properly hold and move a chess piece (psychomotor). Furthermore, later in the game the person may even learn to love the game itself, value its applications in life, and appreciate its history (affective domain).[7]
Mathematical models of learning
For mathematical models of learning, see:
- Fadul, J. "Mathematical Formulations of Learning: Based on Ten Learning Principles" International Journal of Learning. Volume 13 (2006) Issue 6. pp. 139-152. and
- deFigueiredo, R.J.P. Mathematical formulation of cognitive and learning processes in neural networks, 1990
See also
Notes
- ^ Jungle Gyms: The Evolution of Animal Play
- ^ What behavior can we expect of octopuses?
- ^ Sandman, Wadhwa, Hetrick, Porto & Peeke. (1997). Human fetal heart rate dishabituation between thirty and thirty-two weeks gestation. Child Development, 68, 1031-1040.
- ^ Wood, D. C. (1988). Habituation in Stentor produced by mechanoreceptor channel modification. Journal of Neuroscience, 2254 (8).
- ^ a b c Grusec, Joan E.; Hastings, Paul D. "Handbook of Socialization: Theory and Research", 2007, Guilford Press; ISBN 1-59385-332-7, 9781593853327; at page 547.
- ^ Augmented Learning, Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning
- ^ Bloom's Taxonomy of Learning
Other references
- Vosniadou, Stella (n.d.). How Children Learn.. UK: UNESCO. http://www.ibe.unesco.org/publications/EducationalPracticesSeriesPdf/prac07e.pdf.
- Holt, John (1983). How Children Learn.. UK: Penguin Books. ISBN 0140225706. http://books.google.fr/books?id=glEiAAAAMAAJ.
- Mayer, R. E. (2001). Multimedia learning. New York: Cambridge University Press. ISBN 0-52178-749-1. http://books.google.com/books?id=ymJ9o-w_6WEC.
- Paivio, A. (1971). Imagery and verbal processes. New York: Holt, Rinehart, and Winston. http://books.google.com/books?id=xmB9AAAAMAAJ.
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Categories: Learning | Neuropsychological assessment | Cognitive science | Intelligence | Educational psychology | Developmental psychology | Systems science
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